20 August Update!
Hi guys this is Babaman studios, and now our game is mostly complete, it's logic and mechanics are now fully working and completing. Now as you can there are question marks on each block and when you click a safe one you will get how many unsafe blocks are near it.
So this is was done by adding 2 new 'modules'/'functions' or better known as chunks of code which can be used again and again under one signal name.
So this is was done by adding 2 new 'modules'/'functions' or better known as chunks of code which can be used again and again under one signal name.
There were hiccups along the way but this was done easily like for example this error:
Two signs are underlined, that is the error, the thing is it should be no space between = and + and also the order was also wrong. It should have been += .

Two signs are underlined, that is the error, the thing is it should be no space between = and + and also the order was also wrong. It should have been += .
If you are wondering what this did: The module first created a list of the row or the column the block clicked is in. Each block is represented by a number like first block is 0 and the second 1. The pointer = + 1 was there to include the next block it the row or column but it just added the 2nd block in the grid to the list.
Well despite that we were able to go through.
Comments
Post a Comment